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Advanced AI Actors In
Multi-player
Follow Freeman
contains a large number of updates to the source SDK in order to
facilitate the variety of techniques used by the original Half-Life
2, and other third-party content, to provide scripted elements to the
games. These vary from small single-entity interactions with players
(such as the scenes with Barney in the Trainstation levels), to multi-npc
interactions with multiple players (such as Squad Following, etc). The
adjustments take into account that multiple players are now involved in
scenes that, originally, were aimed at a single (unseen) player. NPCs
AI will now target all players, for example, the Attack Chopper will
fire upon all players, Combine Soldiers will attack all players, Vital
Allies can be commanded to follow by any player. In the application of
multiplayer AI features we have tried to parallel the evolution of NPC
interaction with players shown in Half
Life
2 episode 1.
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