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The Readyroom

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Game-play guide

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 Online Server Control Console

Option 1 Ranked Server
When enabled this will connect the server to our database so players stats and high scores can be saved onto our website.

Option 2 Game mode
The Game Mode allows setting of the next game type.  Generally, this will remain in ‘co-op’ mode for the majority of the content. The overall objective is to attain the highest team score possible, which can be placed on a World High Score table. This mode is designed to reward players for playing truly cooperatively and lets them enjoy the action and scenes of the entire Half-Life 2 game with game-play suitable for beginners and experienced players.

Players can also select ‘racing’ mode for a novel twist on the co-op scenario.  This mode pits the players against each other and the combine in a kill fest race, where the players race to get to the end of the level, killing as many NPCs as possible. The winner gets a big bonus for completing the level in 1st place. This mode adds great replay value and a completely new style of game-play which the more experienced “LEET” players will love, as it opens new strategies and problems for the players to master. The overall objective of racing mode is to attain the highest individual score for the Chapter, while ensuring that no one else comes close! Friendly-fire is on, so players can gang-up on NPCs when required, and then shoot their team mates in the back when the time comes.

Option 3 Story Mode
This option changes the way the game progresses from chapter to chapter. When story mode is on players are taken directly from one chapter to the next as in the single player game. This preserves the game balance of the original single player experience and gives the players a greater sense of immersion in the game world. When you turn story mode off, after a chapter is completed players return to the ReadyRoom to vote on which chapter they wish to play next and visit the shop to spend their hard earned points on goodies for the next mission.

 

Option 4 Elimination mode
Elimination Mode is generally set to ‘on’ as a default.  This indicates that, during play, if a player dies they are put into Spectator Mode for the remainder of the level, returning to normal play at the beginning of the next level.  In this mode, any player connecting to the server when a level has already begun will be sent to Spectator Mode, and all current players are informed that this player will join the game at the beginning of the next level.

Option 5 Friendly Fire
Good old friendly fire always provides a greater challenge to players, and makes for some fun times.

Option 6 Difficulty level
The Difficulty Level can be set from 0 (easy) to 9 (hard), with the default being set at 4, which is the natural setting at which Half-Life 2 was originally played. This feature combined with the elimination mode make Follow freeman versatile enough to offer game-play that will challenge player’s of all skill levels and experience. It also offers an incentive to replay the content with the difficulty increased. 

 

Voting Zone Control

Players can vote for any included content within Follow Freeman. This is simply a matter of a player entering the teleporter of their chosen game. Once all votes have been cast, the game with the most votes becomes the destination for the players.

Area configuration is applied on the second panel in the Administration area.  Each of the areas, Half-Life 2, Mods and BattleZones can be closed off to players in the ReadyRoom.  In this way, server administrators can create, for example, a dedicated BattleZone server by closing off access to the Half-Life 2 and Mod areas of the ReadyRoom.

Voting ZonesValve Zone

The central section of the voting areas, this provides access to the Valve single player content converted to co-op.  Currently, this provides access to Half-Life 2 but has facility for forthcoming content from HL 2, Ep 1, HL 2: Ep 2, and any subsequent releases.

 

In this area we have the 14 doors to the 14 chapters of “the greatest game ever made!”

Voting ZonesMod Zone

This area of the ReadyRoom allows access to each of the single-player conversions that have been included in Follow Freeman Beta 2.  Six doorways lead to voting teleporters for each of the modifications.

With the Beta 2 release we have added 6 mods, totalling a huge 69 playable maps in this area alone. More details on these are given in the content guide section

Voting ZonesBattle Zone

This area of the ReadyRoom gives players access to the BattleZone maps included in Follow Freeman Beta 2.  Again, six doorways lead to voting teleporters for each of the BattleZones.

This is our new experimental (with the emphasis heavily on MENTAL) type of map where anything goes. Featuring team and co-op battles between combine and/or rebels, with hordes of NPCs. Maps may be objective based or pure arcade style action. Battle zone is a mappers dream come true, with the full power of every feature of the engine at your disposal in multiplayer co-op.