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 Multiplayer Save And Restore

Follow Freeman, from the first Beta release, included its own Save/Restore system.  This system is independent from the original Half-Life 2 Multiplayer concept, but vital to the continuity and immersion of the single player game. Our system allows each player to maintain their status and inventory from one level of the game to the next.

Each player has stored their total points, a breakdown of points and kills for each NPC type, health, suit charge, weapon inventory and ammo allocation, current weapon, and a count of extra-life tokens (which allow respawning when Elimination Mode is on).

The Save/Restore system is applicable to chapter-based coop mods rather than single map games (such as the BattleZones), and form part of the philosophy behind the World High Score system that will be included in a forthcoming release.  The points system forms part of the Save/Restore system and is tied to the Difficulty level as set in the ReadyRoom, and because of this is handled in code as opposed to an external configuration file.