Home

Install guide

Quick Start guide

The Readyroom

Content Guide

Game-play features

Game-play guide

Server setup

Console Commands

Known issues

Credits

 

 

 Dynamic Vehicle Spawning System

This is a feature that has been included since the first Beta release, and is something that we now see being incorporated in a rudimentary form by other mod teams in their projects. Vehicle spawning modes are defined in the map, instructing the code what type of vehicle to spawn, where to spawn it (independent of player spawn - this is so that levels can begin with players on-foot and making their way to a section of the level where they can begin using vehicles).  Vehicles can be spawned on their own, on their own with weapons (if associated with that vehicle), and with the player (with or without associated weapons).  This method of definition allows dynamic spawning of vehicles on a per-player basis, regardless of their inclusion in the Save/Restore system.

Both airboats and jeeps have been view-smoothed, and player models appear in the seats.  An initial multi-passenger concept was implemented, however, after exhaustive testing, it was found that it was not an entirely workable idea, since movement of the vehicles made it near impossible to aim weapons and we felt that this detracted from the smooth gameplay that is an essential feature of Follow Freeman.