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Dynamic Vehicle
Spawning System

This is a feature
that has been included since the first Beta release, and is something
that we now see being incorporated in a rudimentary form by other mod
teams in their projects. Vehicle spawning modes are defined in the map,
instructing the code what type of vehicle to spawn, where to spawn it
(independent of player spawn - this is so that levels can begin with
players on-foot and making their way to a section of the level where
they can begin using vehicles). Vehicles can be spawned on their own,
on their own with weapons (if associated with that vehicle), and with
the player (with or without associated weapons). This method of
definition allows dynamic spawning of vehicles on a per-player basis,
regardless of their inclusion in the Save/Restore system.
Both airboats and jeeps have been
view-smoothed, and player models appear in the seats. An initial
multi-passenger concept was implemented, however, after exhaustive
testing, it was found that it was not an entirely workable idea, since
movement of the vehicles made it near impossible to aim weapons and we
felt that this detracted from the smooth gameplay that is an essential
feature of Follow Freeman.
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