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 Unique multi-map high score system

We have included a Chapter-End scoreboard that includes time information (all levels are timed, and this forms the basis for adjustment of team score with additional adjustments based on Difficulty settings), Difficulty percentage adjusters, individual score, team score and chapter information.

Scoring in Follow Freeman Coop is on a per “chapter” basis not by the individual map. This increases the player’s immersion in the game-play and strategies now have continuity as they must be maintained through a series of levels.

This all adds up to a unique, versatile system that measures the co-operative performance of the entire team of players. We call it a “Clan score”

This feature will come to fruition with the future inclusion of an online high scores table, which will record players and clans highest scores automatically.

(Community feedback has steered us towards a traditional high score system rather than stats). We opted to go from traditional stats which no-one can do well in without sacrificing their entire life, to a traditional high scores table instead.

We feel the best thing about this is that a player or group of players need not play every day to achieve and maintain a top position and so anyone can have a session and have a go and get their name up there. And community feedback has been 100% supportive of this approach.

Time Penalty
time taken to complete the level eg. deduct 1 point per second.


Difficulty Bonus
this ranges from difficulty 0 = -40% to difficulty 9 = +50%


Cooperation bonus
when a player successfully completes the level he recieves 50 points AND ALL OTHER TEAM MATES GET 10 POINTS. If a player dies or is eliminated then he loses 50 points and all other members of the team receive a -10 point penalty

If a team is completely eliminated, then they all take a penalty and it is possible if you keep getting eliminated, to reduce your score to negative numbers

So if you keep together and all finish before the timer the team can earn a lot of extra points. And when any player dies the whole teams potential score is reduced.

At the end of each chapter the scores are added up to give a team score and that’s the one we want to use for the high score ( on a chapter basis not map by map) there will be high scores for 1 player 2 player ...... up to 6 player teams for each chapter (also split into geographic regions). This should give more people a chance to compete as trying to organize a large game is not easy but many coop players play with a few close friends so we feel this would make it easier and more accessible to wider range of players.

This system is (by design) generic enough to use on the 3rd party maps so they will all have a high score table as well as any future content we add.