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 Map based weapon management system

Once a player is in the Save/Restore system their weapons are carried over from one level to the next.  There are situations, however, where a player will not be able to retrieve their weapons from this system.  Most obviously, this occurs if a player joins a game in-level and they are not present in the Save/Restore system.  In such circumstances, the player will receive map defined default weapons.  Map creators can provide a basic weapon inventory relevant to the map without having to provide areas of the map where a player would pick up items lying around (although this can still be done, of course).  Since we have included sets of player animations that do not include weapons, this can be used also to define no weapons on a level (as evident in the ReadyRoom), which is convenient after a weapon strip.