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Known
Issues
This release is a public beta and
we feel we have a lot more polish and features to add to the game. but
it is very much playable and ready for action. This release is to test
code and game-play, There are still some issues regarding the conversion
of the maps from sp to co-op and we will be addressing them with future
updates.
As this game is made using the Valve source sdk we have some minor
issues which are known issues with the sdk and cannot be addressed by us
unless we have the actual engine source code which is not included in
the sdk. However we are up to date with Valves latest patches and will
continue to provide total support for all future patches and upgrades to
the source engine.
When 'using' objects to pick them up/throw etc, the animation and sound
utilised is that of the active weapon at the time of the pick-up. In
addition, other players will see the reference pose of the player model.
We will be adding custom animations and model selection systems in the
next version
Some of the Co-op mod conversions
use turret guns, which are not working correctly at the moment, whether
controlled by player or npc. Helicopter and turret tracers are not
drawn.
The Ravenholm co-op mod
conversion, you may notice if you have played the SP version, has maps
missing ( for example, Ravenholm maps 0 and 10). This is by design, or
we are still working some tweaks.
some of the keyboard
settings are not yet active in the options screen eg the talk button for
voice comms, they can be set however by binding them directly in the
console
to set the button for
voice record type bind "v" "+voicerecord"
Some maps (the penetration mod) have an
issue with HDR rendering so we advise players to disable HDR by going
into options -video - advanced - and select HDR none
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